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| // This is a comment. Line comments look like this... // and extend multiple lines like this. /// Documentation comments look like this and support markdown notation. /// # Examples /// /// ``` /// let five = 5 /// ``` /////////////// // 1. Basics // /////////////// #[allow(dead_code)] // Functions // `i32` is the type for 32-bit signed integers fn add2(x: i32, y: i32) -> i32 { // Implicit return (no semicolon) x + y } #[allow(unused_variables)] #[allow(unused_assignments)] #[allow(dead_code)] // Main function fn main() { // Numbers // // Immutable bindings let x: i32 = 1; // Integer/float suffixes let y: i32 = 13i32; let f: f64 = 1.3f64; // Type inference // Most of the time, the Rust compiler can infer what type a variable is, so // you don’t have to write an explicit type annotation. // Throughout this tutorial, types are explicitly annotated in many places, // but only for demonstrative purposes. Type inference can handle this for // you most of the time. let implicit_x = 1; let implicit_f = 1.3; // Arithmetic let sum = x + y + 13; // Mutable variable let mut mutable = 1; mutable = 4; mutable += 2; // Strings // // String literals let x: &str = "hello world!"; // Printing println!("{} {}", f, x); // 1.3 hello world // A `String` – a heap-allocated string // Stored as a `Vec<u8>` and always hold a valid UTF-8 sequence, // which is not null terminated. let s: String = "hello world".to_string(); // A string slice – an immutable view into another string // This is basically an immutable pair of pointers to a string – it doesn’t // actually contain the contents of a string, just a pointer to // the begin and a pointer to the end of a string buffer, // statically allocated or contained in another object (in this case, `s`). // The string slice is like a view `&[u8]` into `Vec<T>`. let s_slice: &str = &s; println!("{} {}", s, s_slice); // hello world hello world // Vectors/arrays // // A fixed-size array let four_ints: [i32; 4] = [1, 2, 3, 4]; // A dynamic array (vector) let mut vector: Vec<i32> = vec![1, 2, 3, 4]; vector.push(5); // A slice – an immutable view into a vector or array // This is much like a string slice, but for vectors let slice: &[i32] = &vector; // Use `{:?}` to print something debug-style println!("{:?} {:?}", vector, slice); // [1, 2, 3, 4, 5] [1, 2, 3, 4, 5] // Tuples // // A tuple is a fixed-size set of values of possibly different types let x: (i32, &str, f64) = (1, "hello", 3.4); // Destructuring `let` let (a, b, c) = x; println!("{} {} {}", a, b, c); // 1 hello 3.4 // Indexing println!("{}", x.1); // hello ////////////// // 2. Types // ////////////// // Struct struct Point { x: i32, y: i32, } let origin: Point = Point { x: 0, y: 0 }; // A struct with unnamed fields, called a ‘tuple struct’ struct Point2(i32, i32); let origin2 = Point2(0, 0); // Basic C-like enum enum Direction { Left, Right, Up, Down, } let up = Direction::Up; // Enum with fields enum OptionalI32 { AnI32(i32), Nothing, } let two: OptionalI32 = OptionalI32::AnI32(2); let nothing = OptionalI32::Nothing; // Generics // struct Foo<T> { bar: T } // This is defined in the standard library as `Option` enum Optional<T> { SomeVal(T), NoVal, } // Methods // impl<T> Foo<T> { // Methods take an explicit `self` parameter fn bar(&self) -> &T { // self is borrowed &self.bar } fn bar_mut(&mut self) -> &mut T { // self is mutably borrowed &mut self.bar } fn into_bar(self) -> T { // here self is consumed self.bar } } let a_foo = Foo { bar: 1 }; println!("{}", a_foo.bar()); // 1 // Traits (known as interfaces or typeclasses in other languages) // trait Frobnicate<T> { fn frobnicate(self) -> Option<T>; } impl<T> Frobnicate<T> for Foo<T> { fn frobnicate(self) -> Option<T> { Some(self.bar) } } let another_foo = Foo { bar: 1 }; println!("{:?}", another_foo.frobnicate()); // Some(1) // Function pointer types // fn fibonacci(n: u32) -> u32 { match n { 0 => 1, 1 => 1, _ => fibonacci(n - 1) + fibonacci(n - 2), } } type FunctionPointer = fn(u32) -> u32; let fib : FunctionPointer = fibonacci; println!("Fib: {}", fib(4)); // 5 ///////////////////////// // 3. Pattern matching // ///////////////////////// let foo = OptionalI32::AnI32(1); match foo { OptionalI32::AnI32(n) => println!("it’s an i32: {}", n), OptionalI32::Nothing => println!("it’s nothing!"), } // Advanced pattern matching struct FooBar { x: i32, y: OptionalI32 } let bar = FooBar { x: 15, y: OptionalI32::AnI32(32) }; match bar { FooBar { x: 0, y: OptionalI32::AnI32(0) } => println!("The numbers are zero!"), FooBar { x: n, y: OptionalI32::AnI32(m) } if n == m => println!("The numbers are the same"), FooBar { x: n, y: OptionalI32::AnI32(m) } => println!("Different numbers: {} {}", n, m), FooBar { x: _, y: OptionalI32::Nothing } => println!("The second number is Nothing!"), } ///////////////////// // 4. Control flow // ///////////////////// // `for` loops/iteration let array = [1, 2, 3]; for i in array { println!("{}", i); } // Ranges for i in 0u32..10 { print!("{} ", i); } println!(""); // prints `0 1 2 3 4 5 6 7 8 9 ` // `if` if 1 == 1 { println!("Maths is working!"); } else { println!("Oh no..."); } // `if` as expression let value = if true { "good" } else { "bad" }; // `while` loop while 1 == 1 { println!("The universe is operating normally."); // break statement gets out of the while loop. // It avoids useless iterations. break } // Infinite loop loop { println!("Hello!"); // break statement gets out of the loop break } ///////////////////////////////// // 5. Memory safety & pointers // ///////////////////////////////// // Owned pointer – only one thing can ‘own’ this pointer at a time // This means that when the `Box` leaves its scope, it can be automatically deallocated safely. let mut mine: Box<i32> = Box::new(3); *mine = 5; // dereference // Here, `now_its_mine` takes ownership of `mine`. In other words, `mine` is moved. let mut now_its_mine = mine; *now_its_mine += 2; println!("{}", now_its_mine); // 7 // println!("{}", mine); // this would not compile because `now_its_mine` now owns the pointer // Reference – an immutable pointer that refers to other data // When a reference is taken to a value, we say that the value has been ‘borrowed’. // While a value is borrowed immutably, it cannot be mutated or moved. // A borrow is active until the last use of the borrowing variable. let mut var = 4; var = 3; let ref_var: &i32 = &var; println!("{}", var); // Unlike `mine`, `var` can still be used println!("{}", *ref_var); // var = 5; // this would not compile because `var` is borrowed // *ref_var = 6; // this would not either, because `ref_var` is an immutable reference ref_var; // no-op, but counts as a use and keeps the borrow active var = 2; // ref_var is no longer used after the line above, so the borrow has ended // Mutable reference // While a value is mutably borrowed, it cannot be accessed at all. let mut var2 = 4; let ref_var2: &mut i32 = &mut var2; *ref_var2 += 2; // '*' is used to point to the mutably borrowed var2 println!("{}", *ref_var2); // 6 , // var2 would not compile. // ref_var2 is of type &mut i32, so stores a reference to an i32, not the value. // var2 = 2; // this would not compile because `var2` is borrowed. ref_var2; // no-op, but counts as a use and keeps the borrow active until here }
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